A campfire, on demand

Your party is online, waiting up.

Roll a d20 and the night is yours. An AI Dungeon Master, real dice, your friends if you want them.

Live tonightUp to 5 players4 languages

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Three reasons to come back

The party always shows up. So does the world.

It's not a video game, and it's not a chatbot. It's a tabletop campaign that remembers who you are and waits up for you.

i.

A Dungeon Master who never cancels

Walk in at 11pm on a Tuesday. The narrator picks up exactly where you left off, sets a scene, asks what you do, and rolls with whatever you say next.

Always available
ii.

Voice and video, around one virtual table

Talk in character or pass the dice in chat — same session, no app-hopping. The DM listens, narrates back in real time, and your friends are right there with you.

Voice · video · text
iii.

A world that remembers your story

Characters, locations, NPCs, debts owed, secrets kept. The DM reads its own notes before every session and references them mid-play.

Persistent campaigns
A sample night

What two minutes of play looks like.

No setup, no rule-lookups, no waiting for someone to find their character sheet. The DM frames a scene, you say what you do, and dice happen when they need to.

CHAPTER 4The Vault Beneath HollowmarkSession 11 · 23:47
Narrator
The hinge groans like it remembers you. Cold air slips out of the vault, smelling of old iron and a candle that gave up an hour ago.
Narrator
In the dark, two pinprick lights catch your torch. Something is breathing.
Aelis
I lift the torch slowly and hum the lullaby my mother used to sing the cats to sleep with.
Roll
PERFORMANCE · d20 → 17 + 4 = 21 · success
Narrator
The breathing slows. The eyes blink, once, and a voice — small, raspy, very tired — answers you in the same tune. "You're late," she says.
Aelis
"I came as fast as I could." I step inside.
Three minutes to the table

Bring a name. We'll bring the rest.

  1. i.

    Make a character — or borrow one

    Tell us a sentence about who they are. We'll fill in stats, gear, and a portrait. Edit anything; nothing's locked.

  2. ii.

    Pick a campaign or pitch your own

    Stock adventures for your first night, or describe a vibe — heist, haunted lighthouse, cozy mushroom village — and the DM builds it.

  3. iii.

    Invite friends, or don't

    Plays solo. Plays with five. Drop in and out between sessions; the world keeps going either way.

Why this, not that

Tabletop, without the tabletop problems.

You don't need to schedule four other adults. You don't need to read three rulebooks. You don't need to be the one who runs the game — but you can be, if you want to.

  Bag of HoldingA scheduled group
Sessions tonight?AlwaysIf everyone's free
Solo playFirst-classNot really
Need a DM friendNoYes
Picks up coldReads its own notesRecap from memory
Voice + videoBuilt inDiscord in another tab
Play in your language, not just ours.
  • English
  • Русский
  • Polski
  • Беларуская
Asked at the table

Questions, answered.

  • Not at all. The DM handles the math, the rulings, and the dice. You just say what your character does. If you want to learn the rules, the game will teach them to you in the background.
The DM is waiting

Pull up a chair.

Free to start. Three minutes to your first roll.